Armadillo turn around.

Final turn-around for an online, low-poly contest. Modeled in Maya, textured in Photoshop. Tri count: 655. Particles were rendered w/ Maya's software renderer. Geometry were just playblasted (Hence why the fire gets cut off) Dubbed this piece worthy enough to be posted in the mean time. I need to go back & re-render that fire particle~

Maybe someday.... *Sigh*

/Armadillo.