The Root Page~
Professional & Freelance works.

















Francisco Cruz III
Hard Surface/Environment/Prop Artist
Kirkland, WA 98034
C. 321-279-1533, E. ciscocruz@live.com
Download Resume
Download Resume.


Objective.

To work with other artists & developers who are passionate about games,
and to push ourselves even further to make the next best game out there.


Professional.

Psychosis Studios, Kirkland, WA. Jan 2009 - Aug 2009.
Art Lead / Art Director (iPhone, XNA).
+Responsible for the overall look & feel of the game.
+Game assets. Modeling, texturing, Integration, Etc.
+Works directly with the programmers.
+Manages artists (Remote, contract, and freelancers).

Rockwell Collins, Orlando, FL. Nov 2006 - Jan 2009.
Synthetic Database Engineer.
+Optimized model & texture workflow.
+Implemented use of AO (Ambient Occlusion) for texturing pipeline.
+Set the new standards for look & feel of models.
+Responsible for modeling & texturing of various environment & vehicles.

Full Sail University, Winter Park, FL. Feb 2006 - Apr 2006.
Lab Assistant.
+Aided students with Maya questions, Instructor's assistant.

Full Sail University, Winter Park, FL. Oct 2005 - Jan 2006.
Intern (Compositing & Scene Finishing).
+To further learn about compositing (Shake).



Freelance Projects.

Digital Roar Studios, Inc. Jacksonville, FL. Nov 2008. - Present.
MMO-Indie Game Project, Ascension Triumvirate.
+Modeling & texturing of various space crafts & vehicles.
+Setting the standard for the look of in game space crafts.

Lucid Reality, LLC. Nov 2007.
Short film, Paths to Atlantis.
+Created & unwrapped main character.

Travel Threats. July 2007.
Logo Design.
+Contracted to design company's logo.

New World Entertainment Films, LLC. Dec 2006.
Film project, Blood Predator.
+Responsible for alien creation & integration.

Moxaegen Labs. May 2006.
Short film, Stagbunny.
+Modeled & unwrapped Jackalope character.

Render Junkies. 2005.
Independant Game Project, Samurai Colossus.
+Responsible for game assets.



Education.

Full Sail University, Winter Park, FL. Sept 2005.
Associates of Science Degree in Computer Animation.



Skill Set.

4+ Years of experience. Traditional, Pixel, & Digital artist.
Knowledgeable with 3D pipline (modeling, texturing, rigging, animation,
rendering, compositing, etc). Basic knowledge with HTML & Actionscript 2.0.


Software.
*Yellow blocks = more awesome.
Autodesk Maya Adobe Photoshop
Presagis Creator Adobe Flash
Autodesk 3DSmax Adobe Dreamweaver
Autodesk Mudbox Unreal Engine
Pixologic ZBrush Tortoise SVN
Apple Shake    
Adobe After Effects    
Adobe Premiere    
Apple Final Cut Pro    


Hardware.

PC (Windows XP, Vista)
Apple (Mac, OSX)
Linux (Ubuntu)
Sony HDR FX-1


Awards/Recognition.

Schamp.com Apr 2009. Digital photography featured in seventh edition of Seattle Guide.
3D Total (Threedy Forums). Jun 2007. Low Poly Challenge #14, 1st place.
3D Total (Threedy Forums). Apr 2006. Low Poly Challenge #04, 2nd place.
Full Sail University. Sept 2005. Advanced achievement award.
Full Sail University. Sept 2005. Course Director's Award - Demo reel creation.
Full Sail University. Sept 2005. Course Director's Award - Compositing.
Full Sail University. Sept 2005. Valedictorian..
Full Sail University. Sept 2005. Perfect Attendance Award.