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Francisco Cruz III
Hard Surface/Environment/Prop Artist
Kirkland, WA 98034
C. 321-279-1533, E. ciscocruz@live.com |
Download Resume
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Objective.
To work with other artists & developers who are passionate about games,
and to push ourselves even further to make the next best game out there. |
Professional.
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Psychosis Studios, Kirkland, WA. Jan 2009 - Aug 2009.
Art Lead / Art Director (iPhone, XNA).
+Responsible for the overall look & feel of the game.
+Game assets. Modeling, texturing, Integration, Etc.
+Works directly with the programmers.
+Manages artists (Remote, contract, and freelancers).
Rockwell Collins, Orlando, FL. Nov 2006 - Jan 2009.
Synthetic Database Engineer.
+Optimized model & texture workflow.
+Implemented use of AO (Ambient Occlusion) for texturing pipeline.
+Set the new standards for look & feel of models.
+Responsible for modeling & texturing of various environment & vehicles.
Full Sail University, Winter Park, FL. Feb 2006 - Apr 2006.
Lab Assistant.
+Aided students with Maya questions, Instructor's assistant.
Full Sail University, Winter Park, FL. Oct 2005 - Jan 2006.
Intern (Compositing & Scene Finishing).
+To further learn about compositing (Shake). |
Freelance Projects.
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Digital Roar Studios, Inc. Jacksonville, FL. Nov 2008. - Present.
MMO-Indie Game Project, Ascension Triumvirate.
+Modeling & texturing of various space crafts & vehicles.
+Setting the standard for the look of in game space crafts.
Lucid Reality, LLC. Nov 2007.
Short film, Paths to Atlantis.
+Created & unwrapped main character.
Travel Threats. July 2007.
Logo Design.
+Contracted to design company's logo.
New World Entertainment Films, LLC. Dec 2006.
Film project, Blood Predator.
+Responsible for alien creation & integration.
Moxaegen Labs. May 2006.
Short film, Stagbunny.
+Modeled & unwrapped Jackalope character.
Render Junkies. 2005.
Independant Game Project, Samurai Colossus.
+Responsible for game assets. |
Education.
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Full Sail University, Winter Park, FL. Sept 2005.
Associates of Science Degree in Computer Animation. |
Skill Set.
4+ Years of experience. Traditional, Pixel, & Digital artist.
Knowledgeable with 3D pipline (modeling, texturing, rigging, animation,
rendering, compositing, etc). Basic knowledge with HTML & Actionscript 2.0.
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Software.
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| *Yellow blocks = more awesome. |
| Autodesk Maya |
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Adobe Photoshop |
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| Presagis Creator |
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Adobe Flash |
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| Autodesk 3DSmax |
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Adobe Dreamweaver |
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| Autodesk Mudbox |
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Unreal Engine |
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| Pixologic ZBrush |
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Tortoise SVN |
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| Apple Shake |
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| Adobe After Effects |
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| Adobe Premiere |
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| Apple Final Cut Pro |
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Hardware.
PC (Windows XP, Vista)
Apple (Mac, OSX)
Linux (Ubuntu)
Sony HDR FX-1
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Awards/Recognition.
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Schamp.com Apr 2009. Digital photography featured in seventh edition of Seattle Guide.
3D Total (Threedy Forums). Jun 2007. Low Poly Challenge #14, 1st place.
3D Total (Threedy Forums). Apr 2006. Low Poly Challenge #04, 2nd place.
Full Sail University. Sept 2005. Advanced achievement award.
Full Sail University. Sept 2005. Course Director's Award - Demo reel creation.
Full Sail University. Sept 2005. Course Director's Award - Compositing.
Full Sail University. Sept 2005. Valedictorian..
Full Sail University. Sept 2005. Perfect Attendance Award.
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